PBR Materials Complete - 96 Tileable Sets for Unity & Unreal
A downloadable asset pack
96 tileable PBR material sets, arriving as real materials rather than a folder of maps to wire up yourself. A surface is assigned, not assembled. Three complete packs in one download.
Three themes, 32 sets each:
- Dungeon & Castle - stone brick, castle block, cobblestone, flagstone, marble, plaster, planks, iron plate, cave rock, lava, obsidian, slate
- Nature & Terrain - grass, dirt, mud, sand, gravel, rock, bark, moss, snow, forest floor, cliff face
- Sci-Fi & Industrial - hull plating, panels, grating, rusted steel, painted metal, concrete, hazard stripes, vents, circuitry
Seamless by construction, and verified numerically at build time rather than by eye: the tile edge is checked against the interior before anything is written. The five maps of a set agree with each other because all five derive from one authored surface - the normals are the height's slope, the occlusion is its self-shadowing, and the roughness is authored against the same masks.
Metalness is set per material rather than guessed from the albedo. Bare metal reads as metal, and everything else is a dielectric, painted surfaces included, because paint is a dielectric over whatever it covers.
Unity. All three render pipelines without shipping three copies of every material: they ship bound to Standard, and an included importer rebinds them in place the first time they load in a URP or HDRP project, keeping their paths and asset ids. Textures come in with their import settings already right - normals flagged as normal maps, and roughness, height and occlusion linear rather than sRGB - and the packed metallic-smoothness map is written at build time. Three demo scenes lay all 32 sets out on lit slabs. Unity 6000.0 or newer.
Unreal. Engine 5.8 material instances of a shared parent, one per set, with the maps already connected.
Stylized-painterly rather than photo-scanned: clean shapes, readable at a distance, and consistent across all 96 so they sit together in one scene.
Counts: 96 materials, 768 textures at 1024x1024, six maps per set (albedo, normal, roughness, height, ambient occlusion, plus a packed metallic-smoothness map), 3 demo scenes. Normal maps are DirectX (Y-).
| Published | 15 days ago |
| Status | Released |
| Category | Assets |
| Author | Taproot Solutions LLC |
| Tags | bundle, Materials, metal, nature, PBR (Physically Based Rendering), seamless, stone, Textures, tileable, Unity |
| AI Disclosure | AI Assisted, Graphics |
Purchase
In order to download this asset pack you must purchase it at or above the minimum price of $4.99 USD. You will get access to the following files:



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